I’ve been tweaking my spec again, and taking tips from a resto druid who’s off-spec is Balance.
I was perusing her spec in Ulduar the other day and realised she’d taken Genesis. That talent that all the hardcore balance druids turn their noses up as being a resto talent sitting in OUR tree and not providing enough boom for the talent points.
If you look at core builds and suggestions for where to spend your extra talent points Genesis barely gets a mention, see the Elitist Jerks think tank for an example. Brambles and or Owlkin Frenzy are considered better dps talents and they’re not exactly recommended just suggestions to put ‘overflow’ talent points.
She’d also done something else that to this jaded old druid was heresy she hadn’t put any points at all into Nature’s Reach. My god the mobs were going to be chewing on her in seconds, no threat reduction and no six yards safety net when they do charge across the room to gobble her . HERESY I tell you complete HERESY!
Then I stopped and asked myself when was the last time I’d even seen myself in the top five on Omen on a proper fight, and even in the good old days when I could OT Kara because of my threat I ran TOO the tank not AWAY so those extra six yards aren’t exactly as beneficial as they might be.
So once I’d calmed down and had a little think I decided that as unorthodox and against the ‘best’ advice her choices were they made a certain sense, so two points from Natures Reach, the filler point from Moonglow and two from Owlkin frenzy -a talent I like but is subject to RNG and taking damage so is more useful when soloing and I now have Genesis.
Tried it out in ten man’s on Thursday my dps was certainly better not that I’d put that all down to the talent change as I’d picked up my fourth piece of T9 and had done some re-gemming as well.
I did pull aggro off the tank at one point, but if you’d blinked you’d miss it as he grabbed it back. Tanks abilty to hold threat or taunt it back is much better than it was in Classic** or TBC, I noticed the lack of the six yards in TOC while trying to bring down the frost spheres but no one else noticed, and I still got the job done.
I’m waiting for some WWS parses from an officer (hint hint) to see how much is from Genesis and how much from T9, but on what I’ve seen so far its a much smoother dps increase than what I was getting from Owlkin frenzy or Brambles given the 3 min cooldown on treants, which I ran with for a while.
So it is a live and learn sometimes the experts and old hands are so locked into old thought patterns, like the need as a balance druid to have threat reduction -after all we campaigned long and hard for it to make us raid viable- and that our dots are weak and not worth buffing via talent points that sometimes we’re a bit slow to notice things change.
At the start of WOTLK most of us dismissed IS as a weak DOT because of scaling problems in both Classic & TBC and saw Moonfire as a way to force Nature’s Grace rather than for the damage it did, seems to me though that if I can give up all three major glyph spots to my DoTs then five talent points from situationaly useful talents to what are now spells constantly on my targets isn’t that foolish a trade off after all.
**Actually that’s not strictly true our warrior tank in Fir Samhain was awesome at re-grabbing threat when I over aggroed, which he had to do a lot when I came out of nowhere with a starfire crit that damage-wise did nothing but tickle the boss but threat-wise really wound him up.
Other tanks weren’t so used to a moonkin’s abilty to jump from the bottom of the threat meter to the top with one cast.
Druid tier 10.


3.2 landed last Wednesday and Onyxia took off. Is it pretty much the classic fight upgraded for level 80’s with the addition of some dragonkin adds to give the melee something to do while the ranged are keeping her dotted in phase two.

I don’t think any healer misses 40 man’s, and the sheer amount of green bars that had to have up, though this was before grid came along and made life a bit more bearable I think. Mine was just as bad because even if I was pew pewing most of the time it only took a couple of dead or Dc’d healers for me to have to role swap and start chucking out Healing Touch.